All Posts by: Eddie Inzauto
In Ubisoft’s latest Splinter Cell Blacklist developer diary, Art Director Scott Lee explains the team’s use of visual techniques to create an overarching aesthetic style to complement Sam Fisher’s stealthy exploits. The game will focus heavily on the use of light and shadow,… Read More »
The Last of Us developer Naughty Dog has come under pressure to relegate the game’s female lead character, Ellie, to the background on the game’s cover art. The team has staunchly refused to make such a change. On the game’s final box… Read More »
Starting today, lucky participants in the “Rise of the Warrior” experience on GodofWar.com will be treated to multiplayer beta access for God of War: Ascension. PlayStation Plus subscribers can officially join the party on January 8, Sony has confirmed. Two modes… Read More »
Crytek CEO Cevat Yerli has asserted that Crytek 3 will be the pinnacle of technical achievement on current consoles. He claims that the February 2013 first-person shooter will go unrivaled until the next generation of games. “No game will ever look… Read More »
It’s time for another edition of The Sandbox, the weekly feature in which the GamerNode team members reveal what we’ve been playing over the past few days and what we’ve got on our plates for the weekend. This week we… Read More »
Hauppauge, already a household name in video game capture, has recently released the follow-up to the company’s HD PVR game capture device, and has improved upon the previous model with the HD PVR 2: Gaming Edition. Like the original HD… Read More »
Without a villain to conquer, there can be no hero. However courageous and bold, a character can never be heroic without reason, without motivation, and without emotional foundation. With no villain and no hero, the tale is empty and insubstantial…. Read More »
Whether slaying dragons, traveling through time, conjuring spells, diffusing plots of world domination, or saving the princess (whatever castle she may be in), through the magic of video games, players can go places and do things that they might otherwise… Read More »
I had a dream of battle. A dream of armed combat in which warriors rode to the field not in helicopters, tanks, or even “warthogs,” but only by the power of their own two legs and the battle cries of… Read More »
Dark Souls: Prepare to Die Edition Review
Dark Souls, like Demon’s Souls before it, defies so many gaming sensibilities that either game’s catastrophic failure would not be surprising. However, the truly unique blend of play mechanics and design philosophies have come together two times now in logic-defying synchronicity to… Read More »