All Posts by: Eddie Inzauto
For many gamers, the Eagle eye converter for the PlayStation 3 will be of little interest due to the impractically of a mouse and keyboard as compared to a traditional console controller, but for a select group, this specialty device… Read More »
If any one type of game belongs in players’ hands at every hour of the day, it’s not the puzzle genre, as so many "casual" developers would have you think, it’s the side-scrolling beat-em-up. Pow! And if there were a… Read More »
There’s a level of primal satisfaction inherent in any game in which the central task is hacking down hordes of enemies with large, medieval weaponry. In some ways, Knights Contract nails this aspect of play, complete with a burly protagonist,… Read More »
Q Games has made a habit of producing many small and simple, yet refined and widely appealing downloadable titles with their PixelJunk lineup. For the first time, the developer has chosen to put together a full-fledged sequel to one of… Read More »
Sometimes a game’s universal acclaim leaves me wondering if critics are getting soft, giving it and games like it a free pass in certain ways. In such cases, I find it difficult to stand behind even a reasonably well crafted… Read More »
Recorded eerily just before the Mirror’s Edge sequel cancellation announcement. Sinan Kubba is joined by fellow Potioneers Joe DeLia and Xantiriad to talk about Dead Space 2, Darksiders, and the 3DS. [Big Red Potion]
Leave it to Double Fine Productions to take something as unconventional as Matryoshka dolls and do more than simply accomplish the zany task of turning them into a video game, but also create something clever, imaginative, and of course humorous… Read More »
GamerNode is proud to announce our official alliance with Big Red Potion, a Unified Gamers Network podcast decicated to thoughtful and refreshing discussion of a number of focused topics in gaming. The show is hosted by the distinguished gentleman, Sinan… Read More »
Nier is a game primarily about loss, pain, and suffering; ironically, it is also a breath of fresh air. This multi-genre adventure by Cavia may struggle to nail down mechanical grace, but survives and shines on the quality of its… Read More »
A video game’s primary purpose is never to repel its audience. I would venture to say that outside of certain forms of painting and sculpture, artists rarely seek to provoke repulsion. It’s unfortunate then that some video games do present… Read More »