All Posts by: Eddie Inzauto
Konami had much to show the gaming press at their pre-TGS press event yesterday. Besides all the Metal Gear Solid 4 fanfare (which GamerNode will be presenting to you a bit later on, in video form) there was a distinct… Read More »
Yesterday’s Smash Bros Dojo update has revealed that the upcoming Super Smash Bros Brawl will indeed feature online play via Nintendo’s Wi-fi connection. There will be two ways to play: "With Friends" and "With Anyone" "With Anyone" works much like… Read More »
Gamernode recently reported that Sony’s senior director of corporate communications David Karraker was leaving the Company for bluer Skyys. The information we didn’t have was exactly who would be replacing him in the PR department at Sony Now we know…. Read More »
According to a pre-order advertisement at Gamestop’s website, the beta period for Infinity Ward’s Call of Duty 4 is scheduled to end on September 30th at 11:59pm. That leaves less than two weeks of Modern Warfare for everyone out there… Read More »
Big time game developer/publisher Ubisoft has announced plans to expand with a second studio in China. The location they have chosen is Chengdu, the capital of Sichuan province in southwest China. The Chengdu studio will open with 10 employees, and… Read More »
In a press release dated yesterday, Sega has revealed that NiGHTS: Journey of Dreams, the upcoming sequel to the Saturn classic NiGHTS Into Dreams, "will feature a two-player mode and network support at launch." "Network support" sounds a bit cryptic… Read More »
It’s a sort of strange coincidence that only two days after one of the biggest names in both real life and virtual rally racing dies, a demo for a competing rally product is released. Yesterday, Sega Rally Revo became available… Read More »
The videogame world has inspired many-a-work of oh-so-fabulous body art, from Sephiroth on a dude’s back to Amaterasu on another guy’s calf to Mario…all over the place. The Zelda logo is extremely popular, and Peter Moore himself even got a… Read More »
It’s not an uncommon practice for console manufacturers to accept early losses on their products in order to sell off as many as possible and gain the greatest install base. Their profits are expected to come later, when the presence… Read More »
This week’s Virtual Console update seems somewhat lackluster, especially when one considers that European Wii owners have been able to download the original Super Mario Bros 2 (you know, the "Lost Levels") since last week. Where is the U.S. Super… Read More »