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The following is a list of references I noted while playing the first 20 or so minutes Retro City Rampage: River City Ransom Grand Theft Auto Back to the Future Tenacious D Duck Hunt Teenage Mutant Ninja Turtles Bill and… Read More »
Dante has never been an honest person. He was all style and motivation, exaggerated more as the Devil May Cry Series series continued, shifting Dante from moody anti-hero to a smarmy sideshow clown. The most genuine Dante appeared in Devil… Read More »
Welcome to another round of GamerNode’s Counterpoint, where a handful of our editors come together to discuss and debate a controversial gaming topic. coun·ter·point n \kaūn-tər-pōint\ 1. The technique of combining two or more melodic lines in such a way that they establish… Read More »
Hitman: Absolution is like Groundhog’s Day. For those unfamiliar, Groundhog’s Day is a mid-’90s film in which the indelible Bill Murray lives one day over and over again: Groundhog’s Day. The point was for him to find purpose and humility by living the… Read More »
It’s been almost eight years since Dante has filled the protagonist role of a Devil May Cry game. Granted, he appeared as a supporting, and playable, character in Devil May Cry 4 (as well as a featured character in every… Read More »
There’s something about cars. There’s something about “going for a drive”; something about the entrancing hum of a long trip, through the trees and all that; something about the motion and the idea of the “get-away.” Need for Speed: Most Wanted,… Read More »
I shouldn’t like FTL. After continually failing to get more than an hour into the game, I should have quit. I should have had some moment of mulling that taught me to accept my failure, a moment where I thought about… Read More »
There’s a trend with the Die Hard films. Anyone who has followed the series can tell you that the isolated, guerrilla tactics utilized by John McClane in the first film were expanded with each new installment. He went from office building… Read More »
Welcome to another round of GamerNode’s Counterpoint, where a handful of our editors come together to discuss and debate a controversial gaming topic. coun·ter·point n \kaūn-tər-pōint\ 1. The technique of combining two or more melodic lines in such a way that they establish… Read More »
Similar to Dead Space (and so tenderly described by our own Dan Crabtree), Resident Evil has gone down the abrasive road of action in the wake of its pivot-and-aim horror mechanics. Still, the Resident Evil 6 demo has proven the… Read More »