All Posts by: Dan Crabtree

By Dan Crabtree, April 11, 2011 0 GN

For those who have longed to don the garb of Solid Snake and his entourage, Konami delivers the answer. Now available on the Metal Gear Solid Store are various articles of clothing inspired by the characters from Metal Gear Solid:… Read More »

By Dan Crabtree, April 6, 2011 0 VG Review

It’s no secret that first-person shooters have stagnated. Carbon copies with shinier textures continue to sell incredibly well. Like these clones, Crysis 2 does little to create new material in the genre, though it cobbles together disparate gameplay elements that… Read More »

By Dan Crabtree, April 6, 2011 0 GN

For anyone who has ever been disappointed by a multiplayer mode that felt "tacked on", Gearbox President Randy Pitchford, the head honcho in charge of the Duke Nukem revival, understands. In a recent interview with EDGE, Pitchford discussed his distaste… Read More »

By Dan Crabtree, March 23, 2011 0 GN

A rumored leak from Famitsu today puts Leon and friends back on the generational map as remastered versions of Resident Evil 4 and Resident Evil: Code Veronica will be reportedly making their way into a collection called Resident Evil: Revival… Read More »

By Dan Crabtree, March 22, 2011 0 Previews

Games that oscillate between 2D and 3D perspectives are old news. Super Paper Mario? Turned there. Lost in Shadow? Flipped that. So what does Polytron and Trapdoor’s upcoming downloadable title FEZ offer that hasn’t been done before? It’s seamless. Imagine… Read More »

By Dan Crabtree, March 22, 2011 0 Previews

One man uses his genius to protect, the other to destroy — it’s the old trope of heroic struggle from any age, place, or reality. Double Fine has adapted the classic battle for their latest project, a downloadable title called… Read More »

By Dan Crabtree, March 21, 2011 0 GN

In a recent statement, the company behind Angry Birds, Rovio, announced its intentions to seek an initial public offering on the New York Stock exchange. The Finnish development studio has leaped from obscurity to gamous success with the over 100… Read More »

By Dan Crabtree, March 18, 2011 0 Previews

Imagine a truncated, more adorable version of the Wiggler from the Mario Bros. series. Sound sweet? Now give him the ability to phase short distances through walls, barrels, and other inanimate objects. Still cute? Now imagine that the little bug… Read More »

By Dan Crabtree, March 17, 2011 0 Previews

The Behemoth has remained relatively quiet about their latest project, BattleBlock Theater, since its announcement last year, but the twelve-person studio arrived at PAX East 2011 with plenty to show. Six hand-made arcade cabinets, two of which featured DLC for… Read More »

By Dan Crabtree, March 16, 2011 0 VG Review

Take Dead Space 2, subtract the hallucinations, the Zero-G segments, the puzzles, the element of discovery, the fresh (if languished) environments, and Isaac Clarke himself. What’s left? Dead Space 2‘s first single-player DLC Severed stays focused on the implication of… Read More »