All Posts by: Dan Crabtree
When core gamers saw the first glimpses of Kinect, then Project Natal, the tentative hope for a AAA controller-free shooter began to grow. Maybe even a shooter with just a little controller would fit the bill but to date, no… Read More »
The reveal trailer for Deep Silver Interactive’s upcoming open-world zombie survival game, Dead Island, dropped the collective jaw of the gaming industry with its unique approach to storytelling and conveying emotion. Since then, gamers have clamored for a look into… Read More »
In 2009 High Voltage Software and SEGA unleashed motion-controlled first-person shooter hell on the Wii with The Conduit. Two years later, the developer promised to have all the bugs worked out, the graphics polished, the side-spins all but eliminated in… Read More »
In 2003, a small British game modding firm with a tradition in id Software space brought class-based multiplayer excitement to the world of Wolfenstein with the free expansion Enemy Territory. In 2011, that same firm made the same game out… Read More »
Skyscrapers topple as the world’s biggest city crumbles above the devastating movement of an apocalyptic earthquake. Now let’s race! The premise for MotorStorm: Apocalypse isn’t the most lucid or cohesive set of ideas but the combination of Armageddon and racing… Read More »
Once, I tried to play Tomb Raider: Underworld while reading Thomas Malthus’ "An Essay on the Principle of Population" and scanning my entire apartment with a black light looking for complex ciphers, all while sloshing through a waist-deep wave pool… Read More »
I had forgotten that the Uncharted series was unoriginal until I returned to Lara Croft’s temple-trekking trio of games in HD, The Tomb Raider Trilogy. Uncharted 2 ushered in high-polish, interactive set pieces combining climbing challenges and agile gunplay; Tomb… Read More »
For those who have ever wondered what would happen if Star Wars fiction and the software behind Gears of War combined, LucasArts has the answer. Epic Games, Inc. and LucasArts announced today a "long-term, studio-wide" contract allowing LucasArts to use… Read More »
Last Wednesday, April 20, Sony Computer Entertainment America pulled the big plug on the PlayStation Network and Qriocityp; disabling gamers in North America and Europe from using the online components of PlayStation 3 games and halting streams of music and… Read More »
Red Faction: Guerilla had Wrecking Crew and Armageddon has Ruin mode. If the name doesn’t tip you off, Ruin is all about destruction, arguably the best feature of the next-gen Red Faction titles. Giant smokestack next to a laboratory? Toppled…. Read More »