All Posts by: Dan Crabtree

By Dan Crabtree, August 17, 2011 0 VG Review

Now here’s a game whose whole world got all twisted. The best kind of games got unity, got cohesion, and this game, well, it ain’t got it. That don’t mean it’s not the best kind though. I wouldn’t of known… Read More »

By Dan Crabtree, August 11, 2011 0 Interviews

At PAX East 2011, GN caught up with Lead Level Designer for Volition, Inc. Jameson Durall to chat about the developers philosophy and approach to creating the cavernous depths in Red Faction: Armageddon.  Jameson filled us in on the recently… Read More »

By Dan Crabtree, July 25, 2011 0 Features

The gaming community welcomes creativy. It’s the backbone, the fuel, the creatine. The gaming community loves marketing. It’s the pipeline, the sprinkler, the seasoning. If ever there were a match looking for a flame, creativy and marketing would be the… Read More »

By Dan Crabtree, July 18, 2011 0 Features

As a fan of movies like “Cripple Creek”, “Thankskilling”, and “Trolls 2”, I’ve got a healthy appreciation for the media that’s “so bad it’s good” otherwise known as B-Media. B-movies have a long tradition as low-budget, marginalized flicks that unjustifiably… Read More »

By Dan Crabtree, July 8, 2011 0 GN

The time has come, the time is now. BioShock Infinite fifteen minute E3 demo, will you please go now? BioShock Infinite is Irrational Games’ follow-up to its 2007 sci-fi horror shooter set in an underwater dystopia. In a complete reversal… Read More »

By Dan Crabtree, July 6, 2011 0 Previews

Ubisoft stakes its Tom Clancy game prowess on authenticity. To set a military shooter in the future, then, cleverly disguises any implausibility with the fog of foresight. Tom Clancy’s Ghost Recon: Future Soldier makes full use of this permission, taking… Read More »

By Dan Crabtree, June 30, 2011 0 Previews

Batman, meet guns. From the makers of F.E.A.R., Gotham City Imposters squirms under the vast, caped shadow of the caped crusader. On the E3 show floor, a giant monochrome banner reminds all that Arkham City is king on the Warner… Read More »

By Dan Crabtree, June 30, 2011 0 Previews

E3 2011 ushered in the era of multiple device games; precisely, playing one game on more than one screen. Just a week shy of the show, Kojima announced his plans to allow Metal Gear Solid meets Go-Gurt, a poorly titled… Read More »

By Dan Crabtree, June 28, 2011 1 Previews

A brief demo of Silent Hill: Downpour was stressful enough. Then Metro: Last Light… I mean how loud can a private demo be? And don’t get me started on the military shooters — Really? A truck and a train exploding… Read More »

By Dan Crabtree, June 28, 2011 0 VG Review

When a game reacts to the player with light and sound, I’m less inclined to call this innovation than I am to call it a game. The remarkable aspect about Child of Eden, successor to Tetsuya Mizuguchi’s first rhythm action… Read More »