All Posts by:
I challenge anyone to say that games are getting easier. Sure, the typical AAA boxed releases typically attempt to cast their demographical nets as far as possible with a challenge level to suit everyone, but there’s so much more to… Read More »
Mass Effect 3′s new multiplayer DLC brings the carnage back to Earth in this new free pack, including six character classes, three weapons, and three locations set on reaper-occupied Earth, as well as a new Platinum difficulty. Mass Effect 3… Read More »
The Rooster Teeth expo came around recently, and Certain Affinity, who have worked on plenty of past Halo projects, were there to reveal their work on Halo 4‘s Forge mode and talk to attendees about some of the new Forge features players… Read More »
Xbox 360 players of Minecraft get the 1.73 title update next week, and with it an optional DLC pack including over 40 character skins, both original and ones inspired by other popular titles. The 1.73 update adds, among other tweaks and bug… Read More »
Telltale Games has addressed concerns regarding the release schedule for the company’s latest episodic adventure, The Walking Dead. The third episode of the popular game, titled “Long Road Ahead,” should be out in the middle of August. Episodic gaming is… Read More »
Usually Pokémon, the seminal critter capture/battle simulator, has a pretty regular release schedule. Two versions of the same game are released simultaneously. Later, a third version comes along, acting as a sort of best-of release. Not so for the fifth generation… Read More »
Wreck-It Ralph is a videogame bad-guy. He spends his days breaking buildings in the fictional Fix-It Felix Jr. game, but now he’s had enough. He wants to prove to the world that he can be a good guy, too, and… Read More »
Gradual corners and long, sweeping straights characterise the courses of DiRT Showdown, framed by pyrotechnics that spit bright, colored sparks into the air. Distortion-heavy guitars chug along in rhythm to the ruin. Heavy T-Bone! Light Slam! Shunt! “It’s like the… Read More »
Another game begins. I spawn, an abandoned warehouse in front of me, and I instantly know how to sprint, how to aim down the sights of my rifle, how best to move around the map, how to check corners, and… Read More »
Back in March, luminary and icon Peter Molyneux announced his departure from Lionhead Studios, the company he had co-founded in 1997, as well as his exodus as creative lead at Microsoft Studios Europe. Molyneux said he had decided to move… Read More »