The creative director of Assassin’s Creed, Patrice Desilets, revealed that Ubisoft is having quite a challenge in programming the game for the Xbox 360 and PS3.
As far as the 360, the problem is a matter of available DVD space for all the code-there’s just too much of it to fit as opposed to the acres of space on the PS3’s blu-ray format. But the PS3 has its share of problems as well.
The coders find it difficult to work with the machine and are "really struggling right now on PS3" due to memory management problems.
Another challenge for Ubisoft is to make sure that the game will have "the same quality on both systems."
Desilets said to Pro-G, "Both have their own challenges. Right now we have a big challenge on the 360 to make it fit on a DVD, to put five languages, to put all the data on eight gigs.
"On the Blu-ray side we’re really good, but then the memory is quite different. How we handle memory is really different between the two machines and we’re struggling right now on the PS3.
"But we have people who are really dedicated and we’re having help from Microsoft on one side and Sony on the other side to have the same quality on both systems. It really depends on the week basically as to who’s best."
The idea of making both versions of Assassin’s Creed is a noble one, but one has to wonder if this is truly possible. With Sony constantly saying their PS3 is the superior machine as far as graphics and power is concerned, if the 360 version is the same as the PS3 version, does this mean the Xbox edition is a dumbed down version or is the 360 equal in power?