Ubisoft changes controversial DRM policy for PC games

Assassin's Creed III

Ubisoft has taken plenty of heat regarding its DRM policy for PC games, which requires a constant internet connection to not only play multiplayer but also single player modes. According to a recent interview, the company has changed that policy.

Stephanie Perotti, Ubisoft’s worldwide director for online games, explained the decision to eliminate “always-on” DRM and how it dates back to a year ago.

“We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline,” she explained.

Joystiq did a little investigative research that denies Perotti’s claim though, highlighting how Driver: San Francisco and From Dust both shipped after June 2011 and still included always-on DRM.

Perotti did stress that the new DRM policy will be implemented moving foward, citing Assassin’s Creed III as a key example.

“Whenever you want to reach any online service, multiplayer, you will have to be connected, and obviously for online games you will also need to be online to play,” she said. “But if you want to enjoy Assassin’s Creed III single player, you will be able to do that without being connected. And you will be able to activate the game on as many machines as you want.”

Hopefully Ubisoft will stick with its decision for all future PC releases.

[Rock, Paper, Shotgun]

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Author: Anthony LaBella View all posts by
My first experience playing a video game blew me away. The fact that Super Metroid was that game certainly helped. So I like to think Samus put me on the path to video games. Well, I guess my parents buying the SNES had a little something to do with it. Ever since then my passion for video games has grown. When I found that I could put words together into a coherent sentence, videogame journalism was a natural interest. Now I spend a large majority of my time either playing video games or writing about them, and I wouldn’t have it any other way.

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